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Agile vs Traditional Models in Software Engineering

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  Agile vs. Traditional Models in Software Engineering 1. Traditional Approach (Waterfall Model): The Waterfall model is a linear and sequential approach. Steps include: Requirement → Design → Implementation → Testing → Deployment → Maintenance. Once a phase is completed, it is difficult to go back and make changes. Best suited for projects with fixed requirements and less chance of change. 2. Agile Approach: Agile is iterative and flexible , breaking projects into small sprints. Software is delivered in increments, allowing early testing and feedback. Requirements can change at any stage, and teams can adapt quickly. Best suited for dynamic projects where customer needs evolve. 3. Key Differences Between Agile and Waterfall: Aspect Waterfall Agile Process Linear, step-by-step Iterative, flexible Delivery Final product delivered at the end Working software delivered frequently Changes Hard to accommodate Welcomed at any stage Customer Involvement L...

Core Principles of Agile Methodology

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Core Principles of Agile Methodology The 12 Agile Principles  Explained: Agile   methodology  is  based  on 12  important   principles  from the  Agile  Manifesto. These  principles   focus  on being  flexible ,  working   together , and  delivering   value   quickly .   Understanding  these  principles  is  important  for  successful   software   development . 1. Customer Satisfaction Through  Early  and Continuous Delivery: Deliver   working   software   often  to  keep   customers   happy . Regular   delivery   lets  you  get   feedback   quickly . Example : A  shopping   app   starts  with a  simple   version  and  adds   new   features  in  updates . 2. Welcome   Changing  Requirements,  Even ...

Agile Frameworks

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Agile Frameworks and Practices Content: Agile is a  way  of  working , not a  strict   set  of  steps . There  are   several   frameworks  that  help   teams   use   Agile   ideas   well : Scrum Scrum  is one of the  most   common  Agile  frameworks . It  breaks  the  project  into  short   periods   called   sprints , which  usually   last  from 1 to 4  weeks .  Each  sprint   results  in a  piece  of  working   software . Roles : Scrum Master –  Helps   keep   things   moving  and  removes  any  problems  that  come  up. Product  Owner –  Speaks  for the  customer  and  decides  what should be  done   first . Development Team –  Actually   builds  the  softwar...

Agile Methodology

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Agile Methodology   The Game Changer  Introduction: By the late 1990s, the software industry had grown too fast for the old Waterfall method. Customers wanted faster results, markets changed quickly, and teams found it hard to keep up with strict rules. This led to the rise of Agile Methodology, which has become a big influence in how software is built today. The Birth of Agile: In 2001, 17 software developers got together at a ski resort in Utah and wrote the Agile Manifesto. It was a short document that focused on being flexible, working with teams, and making sure customers were happy, rather than just following strict rules. This was the start of a new way of doing things. Agile Manifesto Values: People and teamwork over rules and tools Working software over long documents Working with customers over just signing contracts Being ready to change over sticking to a plan How Agile Works: Agile development uses short time periods called sprints, which usually last 1 to 4 ...

Evolution of Software Engineering

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 Evolution of Software Engineering   Introduction Software Engineering has grown from a small, experimental practice in the 1960s to one of the most important areas today. Now, it powers everything from smartphones and banking systems to artificial intelligence and space missions. This big change didn’t happen all at once—it took many years of learning from mistakes and making improvements. Knowing the history of Software Engineering helps us see how past problems led to better solutions that shape our future. The Software Crisis In the early days of computing, software development wasn’t treated as seriously as hardware. People often wrote code without clear plans, proper records, or quality checks. As software became bigger and more complex, many projects failed. This time, called the “Software Crisis” in the late 1960s and 1970s, was marked by: Projects that were delayed by years. Costs that went way over budget. Systems that weren’t reliable and had a lot of mistakes. Syst...